Add FBX pipeline rules and authoring checklist documentation - #110
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SashaRX merged 1 commit intoMay 2, 2026
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Source-of-truth document for FBX authoring + tooling. Each rule maps to a patch_fbx_materials report category or a Unity import warning, with notes on UnityMeshLab / TS_ plugin / desktop MeshLab compatibility.
SashaRX
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May 3, 2026
Brings in the FbxExportIntent API + atomic FBX overwrite + isolated- channel export core (5 code commits on top of the docs-only #110 that was already squash-merged). Required before migrating PrefabBuilderTool.ExecBuildSave to the narrow intent path. https://claude.ai/code/session_01CkRooSFA5QW3Kox9AAFe3F # Conflicts: # Documentation~/FBX_PIPELINE_CHECKLIST.md
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Summary
FBX_PIPELINE_CHECKLIST.mddocumenting FBX authoring standards, validation rules, and tooling guidancepatch_fbx_materialsviolations and Unity import warningsChanged Zones
README.md,CHANGELOG.md)Checklist
.metafiles present for all new files/directories (documentation file)Test Plan
N/A — documentation file with no executable code.
Review Notes
This document establishes the contract between FBX authoring tools (Max, Blender, UnityMeshLab) and the
patch_fbx_materialspatcher. It maps each validation rule to:patch_fbx_materials --report-filecategories flag violationsThe document explicitly states that the patcher is a regression net, not the authoring contract — if a tool produces a file that flags any category, the tool is wrong, not the patcher.
Key sections:
https://claude.ai/code/session_01HCB65PD6V6PrbkuavHGDmQ